Street Craps
No table, no layout - Just dice, a point, and a 7 to dodge.How to Play Street Craps
In a nutshell: No table, no layout - Just dice, a point, and a 7 to dodge. You play with 2 dice, it's rated the classic shooter's game, and pass wins about 49.3% of decisions - nearly a coin flip.
Street craps - shooting dice - is the game the casino version was built from: two dice, a wall to bounce them off, and one question per round. You either shoot (bet pass) or fade the shooter (bet don't pass). The come-out follows the rules every craps player knows: 7 or 11 wins for the shooter, 2, 3 or 12 loses (the don't side pushes on 12, keeping things fair), and any other total sets the point. Then it is the oldest duel in dice - the point against the 7. There are no odds bets, no field, no props, no house at all in the original; just even money and the raw 49.3% heartbeat of the pass bet. This free version keeps that purity, adds a puck so you never lose track of the point, and wraps it in the usual session race: $500 in chips, double up to $1,000, fastest time takes the board.
Street at a glance
| Goal | Run your $500 up to $1,000 the old-school way - pass or don't pass, even money, no layout in sight. |
|---|---|
| Dice used | 2 standard dice - 36 combinations per roll |
| Difficulty | The classic shooter's game |
| Odds | Pass wins about 49.3% of decisions - nearly a coin flip |
| Family | Street & Historical |
| Bankroll | Start with $500 in free chips - double up to $1,000 to win the session |
Step by step
Goal
Run your $500 up to $1,000 the old-school way - pass or don't pass, even money, no layout in sight.
Shoot or fade
Pick a side before the come-out: SHOOT (pass) bets the roll wins; FADE (don't pass) bets against it, pushing on a come-out 12.
The come-out
Roll the bones. A 7 or 11 wins for the shooter; a 2, 3 or 12 is craps and the fade side collects (12 is a push for the fade). Anything else sets the point.
Chasing the point
Point set, bets locked. Roll the point again before a 7 and the shooter wins; the 7 first and the fade wins. Nothing else matters.
Bank your winnings
Each decision pays even money. Keep score, keep your head, and press steadily toward the $1,000 finish.
History of Street
Street craps grew wherever the simplified American game traveled after Bernard de Marigny brought hazard to New Orleans around 1805 - riverboats, army camps, alleys and barracks. All it needed was two dice and a wall.
The name 'craps' itself likely came off the street: from 'crabs', hazard's losing throw, or the French 'crapaud' - toad - said to describe players crouched over sidewalk games. Soldiers carried the game through both World Wars, making it for decades the most-played gambling game in America.
John H. Winn's don't pass innovation (circa 1907) was invented to fix street games plagued by crooked dice - letting anyone bet against the shooter made loaded dice pointless. Craps.now deals the street game with honest seeded dice, free chips and a leaderboard in place of a sidewalk pot.
How to Win Street: Strategy
💡 Top tip: Fade when you want the math: don't pass wins 47.9% and loses 47.6% of come-outs once you account for the 12 push - a hair better than shooting.
Winning tips, in order of importance
- Respect the coin flip - pass decides in your favor 49.29% of the time, so no streak, hunch or rhythm changes a nearly even game.
- Flat-bet the session: with no odds bets to leverage, your stake size is your only tool, and consistency preserves the rack longest.
- Points of 6 or 8 win their chase 5 times in 11 - the friendliest points to be shooting on; 4 and 10 win just 1 in 3.
- As the fader, hope for a 4 or 10 point - your side now wins the chase 2 times in 3.
- Never bet both sides - the 12 push means shoot-plus-fade slowly bleeds chips for zero thrill.
- Speed is the street game's gift: two-bet simplicity means more decisions per minute than any point-based table - useful on a time-ranked leaderboard.
Advanced tactics for Street
- Come-out anatomy: 8 of 36 combos win the pass instantly, 4 lose it, 24 go to a point - two-thirds of the game is the chase, so judge your side by chase odds.
- Weighted by frequency, the pass side's chase wins about 40.6% of the time; the instant wins are what pull it back to 49.29% overall.
- The don't side's edge over the pass side (49.30% vs 49.29% of decisions... effectively 1.36% vs 1.41% against) is real but tiny - pick the side that keeps you disciplined.
- Since bets lock at the point, your bet size decision happens once per round - decide it on total bankroll percentage, not on the last result.
- In real street games the 'house edge' is zero (players book each other) - the discipline you build here transfers exactly.
- Track point distribution over a session: 6s and 8s appear as points 10/24 of the time, which is why shooters feel the game is friendlier than the raw numbers.
- Want the same duel with backup? The casino table adds free odds behind the identical come-out rules - the single best upgrade in craps.
Common Street mistakes to avoid
- Betting both shoot and fade to hedge. Fix: the come-out 12 pushes the fade but loses the shoot, so covering both sides quietly bleeds chips every cycle.
- Thinking a hot shooter changes the odds. Fix: pass wins 49.29% of decisions no matter whose hands are hot - bet a fixed fraction of your rack and ignore the theater.
- Judging the game by come-outs alone. Fix: two-thirds of rounds go to a point - learn the chase odds (6/8 win 5 in 11, 4/10 win 1 in 3) and you know the real game.
- Doubling after a seven-out. Fix: the next come-out is the same coin flip as the last - streak chasing turns a near-even game into a fast bust.
Street Variations
Casino (bank) craps
The street game plus a layout: odds, come bets, field, props and a house bank - our main table, with the pass line at 1.41%.
Shooting against a pot
The purest street format - the shooter covers all fades from a pot and side bets ring around it. Our two-sided version captures the core duel.
Army blanket craps
The barracks variant rolled on a blanket - famous for teaching generations of soldiers the come-out rules used to this day.
Hazard
Street craps' medieval grandparent, with called mains instead of a fixed 7 - dealt on our Hazard table with the historical rules.
New York craps
What East Coast rooms built when they moved the street game indoors - box numbers at true odds with a 5% vig. Its own table here.
Street FAQ
What is street craps?
The informal, no-table version of craps - two dice, a wall, and players betting pass or don't pass against each other. It is the direct ancestor of the casino game.
What are the rules?
Come-out: 7 or 11 wins for the shooter, 2, 3 or 12 loses (12 pushes for the don't side), anything else sets a point. Then the point must repeat before a 7.
Who wins ties?
There are no ties - every round ends with the point or the 7. The only push is a come-out 12 against a don't pass bet.
Is street craps fair?
Between players, yes - pass wins 49.29% of decisions and the money simply changes hands. There is no house taking a cut in the original game.
Why does the don't side bar the 12?
To keep either side from holding an advantage over the other - without the bar, faders would win more than half of all decisions.
What does 'fade' mean?
To cover the shooter's bet - betting against them. It is the street name for don't pass.
Is street craps legal?
Unlicensed cash dice games are illegal most places - which is exactly why the free-chip version here is the right way to play it.
What is the best side to bet?
Fading (don't pass) is microscopically better - the equivalent of 1.36% vs 1.41% in the casino framing. In practice, they are twins.
How do I win a session?
Double the $500 rack to $1,000. Times and roll counts feed the leaderboard like every other table.
Is this real gambling?
No - virtual chips only, no real money, no cash-outs. Just the game itself.
Can I play street craps online with friends?
Yes - it is in the multiplayer lobby. You and a friend get the identical dice sequence; first to double up wins.
Why learn street craps before casino craps?
Because it IS the core of casino craps - master the come-out and point here and the big table's layout becomes mere decoration.
Street guides & strategy
- Street craps rules, start to finish
- Why is it called craps?
- More craps questions, answered in plain English
Still have a question about Street Craps? Browse the full craps FAQ, look up a term like come-out roll or seven-out in the craps glossary, or compare Street with the other tables in the rules for every craps game.
Last updated .