High Point Craps

Roll 11 or 12 to win on the spot, then beat your own point.
Time0:00 Rolls0 Bankroll$500
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How to Play High Point Craps

In a nutshell: Roll 11 or 12 to win on the spot, then beat your own point. You play with 2 dice, it's rated quick and forgiving, and 11 or 12 wins instantly; about 2.35% in casinos - friendlier under our house rules.

High Point craps flips the usual come-out mood: the big numbers are your friends. Roll an 11 or 12 on the first throw and you win even money instantly; roll a 2 or 3 and nothing happens at all - the roll is simply ignored and you throw again. Any other total becomes your point, and here is the twist: you don't have to repeat it, you have to beat it. Roll any total higher than your point before a 7 shows and you win; the 7 always loses. That one rule makes low points a gift (almost anything beats a 4) and high points a genuine sweat (only 9 and above beats an 8, and the 7 is lurking). Casinos deal it at roughly a 2.35% house edge; our re-roll house rules play friendlier. A field bet runs alongside for one-roll action, and the usual session race applies - $500 to $1,000, against the clock.

High Point at a glance

GoalDouble $500 of free chips to $1,000 on the friendliest come-out in craps - where 11 and 12 win on the spot.
Dice used2 standard dice - 36 combinations per roll
DifficultyQuick and forgiving
Odds11 or 12 wins instantly; about 2.35% in casinos - friendlier under our house rules
FamilyModern Variants
BankrollStart with $500 in free chips - double up to $1,000 to win the session

Step by step

Two dice on a green felt craps table - how to play High Point Craps

Goal

Double $500 of free chips to $1,000 on the friendliest come-out in craps - where 11 and 12 win on the spot.

A come-out roll on a craps table with the puck OFF - how to play High Point Craps

The first roll

Bet the High Point spot and roll. An 11 or 12 wins even money immediately. A 2 or 3 is ignored - no win, no loss, just roll again. A 7 loses - too common to count as high. Anything else becomes your point.

The dealer puck sitting ON a point number - how to play High Point Craps

Beat your own point

With a point of 4 to 10 set, you win by rolling any total HIGHER than the point. Equal or lower simply rolls again - only one number can hurt you.

Two dice on a green felt craps table - how to play High Point Craps

Watch the seven

The 7 always loses once a point is set, even though it is 'higher' than a 4, 5 or 6. Six ways to roll it, every throw - it is the whole house edge.

A growing stack of casino chips on felt - how to play High Point Craps

Double your chips

Low points resolve fast and favorably; high points grind. Add the field for one-roll swings and press your way to the $1,000 finish line.

History of High Point

High Point craps is one of several 20th-century attempts to soften craps for newcomers - alongside crapless craps and simplified craps - by reworking the come-out so the game never opens with a loss.

Its 'beat your own point' rule is actually older than it looks: racing a total against the 7 echoes hazard's chance-versus-main duel from medieval England, just with the comparison flipped from matching a number to exceeding it.

The variant never displaced bank craps on big casino floors, but it earned a lasting place in gambling guides as the cleanest teaching version of the game. Craps.now deals it with the traditional rules and adds the site's free-chip session race and multiplayer.

How to Win High Point: Strategy

💡 Top tip: Cheer for low points: with a point of 4, twenty-four of the thirty-six combinations win for you and only six lose - the best position in the game.

Winning tips, in order of importance

  1. The main bet is the whole game - and under our re-roll house rules it is the friendliest bet on the site. Keep the field as a side dish, not the meal.
  2. A point of 8, 9 or 10 is the danger zone - fewer totals beat it while the 7's six ways never shrink.
  3. There is no odds bet in High Point, so bet sizing is your only lever - raise stakes on fresh come-outs, never mid-point.
  4. The ignored 2s and 3s cost nothing but time; don't let a string of them push you into bigger bets.
  5. Use the instant 11/12 wins to bank early profit, then protect it with smaller bets as you approach $1,000.
  6. Fast rounds make this one of the quickest tables to double up on - good news for the time-ranked leaderboard.

Advanced tactics for High Point

  1. Count beating totals: point 4 is beaten by 30 combos minus the 7's six = 24 winners; point 10 is beaten only by 11 and 12 - three combos against six. Size your confidence accordingly.
  2. Expected roll count per round is short - about 30% of come-outs end instantly (11, 12) or are ignored (2, 3) - so streaks feel amplified; plan bankroll in rounds, not rolls.
  3. After a high point is set, the bet is locked; the field becomes your only live decision - keep it small or skip it.
  4. The whole edge is charged on the main bet's full amount, so the minimum-bet-when-unsure rule matters more than on odds-backed tables.
  5. Think of point 8+ as a rough coin flip and point 4-6 as a favorite you own; the come-out 7 loss is what pays for all that point-phase comfort.
  6. Field-plus-main on the same roll doubles your exposure to middle numbers (5-8 lose both) - avoid stacking them when the point is high.
  7. If you love this structure with better math, the classic table's don't pass at 1.36% is the grown-up version of betting against the middle.

Common High Point mistakes to avoid

  • Treating a 7 as a winner because it is a high number. Fix: once a point is set the 7 always loses - it is the one exception to the higher-wins rule, and it is the whole house edge.
  • Raising your bet after a string of ignored 2s and 3s. Fix: ignored rolls carry no information - keep the same stake on every fresh come-out.
  • Stacking the field on top of a high point. Fix: with a point of 8 or more, the middle totals hurt both bets at once - keep the field small or skip it until the point is low.
  • Forgetting how bad a 10 point is. Fix: only an 11 or 12 beats a point of 10 while six combos make a 7 - accept the grind and never press into it.

High Point Variations

Classic craps

Repeat the point instead of beating it, with the full layout of odds, come and place bets - the main table here, at a better 1.41% line price.

Crapless craps

The other 'friendly come-out': nothing loses on the first roll because everything becomes a point. Its own table on this site.

Simplified craps

One roll, no point at all - the extreme totals win, the middle loses. The fastest table on the site.

Die Rich

One die, one point, one enemy number - High Point's spirit compressed to six faces. Play it here.

Over/under 7 (casino carnival game)

A standalone dice bet on whether the next total beats 7 - essentially High Point's core question dealt as a side game in casinos and fairs.

High Point FAQ

How is High Point different from regular craps?

Three ways: 11 and 12 win the come-out instantly, 2 and 3 are ignored instead of losing, and you must roll HIGHER than your point (not repeat it) before a 7.

Does a 7 win if my point is 4?

No - the 7 always loses once a point is set, even though it is numerically higher. That exception is where the house edge lives.

What happens on a come-out 2 or 3?

Nothing. The roll is ignored completely and you roll again - no other craps variant is that forgiving.

What is the house edge in High Point?

Casinos deal High Point at about 2.35%. Our free-chip table is friendlier still: ties and low rolls simply re-roll, so sessions here double up more often than on any other table.

Which points are best?

The lowest ones. A point of 4 loses only to the 7; almost every other total beats it. A point of 10 needs an 11 or 12 while the 7 looms.

Can I take odds in High Point?

No - the variant has a single main bet, plus our optional field. That simplicity is the appeal.

Is the field bet the same as regular craps?

Yes: 3, 4, 9, 10, 11 pay even money, 2 pays 2:1, 12 pays 3:1, for a 2.78% edge on one roll.

How do I win a session?

Reach $1,000 from your $500 free-chip rack. Time and roll count feed the leaderboard - fastest double-up wins.

Is High Point good for beginners?

Excellent - one bet, clear win condition, no layout to learn, and the come-out can't lose. It teaches the point rhythm painlessly.

Is this real money?

No - free virtual chips only, on every table at Craps.now.

Where does High Point craps come from?

It is a modern simplified variant documented in American casino literature - designed to make craps approachable without changing the dice.

Can I race a friend at High Point?

Yes - it is in the multiplayer lobby. Same dice for both players; first to double up takes the match.

High Point guides & strategy

Still have a question about High Point Craps? Browse the full craps FAQ, look up a term like come-out roll or seven-out in the craps glossary, or compare High Point with the other tables in the rules for every craps game.

Last updated .