How many craps variants are there?
Craps isn't one game - it's a family that has been mutating since the 14th century. Here's the branch of it you can actually play, table by table.
Casino classics
The full craps table is the flagship: pass line, odds, place bets, the works, with a 1.41% pass edge. Crapless Craps removes losing come-outs but hikes the edge to about 5.38%. New York Craps drops the pass line entirely - box numbers at true odds minus a 5% commission. Three tables, three completely different personalities.
Modern variants
The simplified family trades depth for speed. High Point wins instantly on 11 or 12, then asks you to out-roll your own point. Simplified Craps settles everything in a single roll - 2, 3, 4, 10, 11 or 12 wins, anything else loses. Die Rich plays the whole come-out-and-point game with one die. Each is learnable in under a minute.
Street and historical
Street Craps is the game with everything stripped away: pass or don't pass, even money, nearly a coin flip. Hazard is the medieval English ancestor itself, mains and chances and nicks, straight out of Chaucer's century. Playing the family tree in order - Hazard, Street, then the casino table - is the best history lesson in gaming. The rules hub covers every variant in one place.
Related questions
What is the hardest craps variant?
Hazard is the hardest to learn - the winning and losing numbers change depending on which main you call. Crapless Craps is the sneakiest: it feels safer because you can't crap out, but the pass edge rises to about 5.38%. Full bank craps is the deepest, with the most bets to master.
What is Crapless Craps?
Crapless Craps is a variant where you can't lose the come-out roll: a 7 still wins, but 2, 3, 11 and 12 become points instead of instant wins or losses. The comfort has a price - giving up the automatic 11 win raises the pass edge to about 5.38%.
What is street craps?
Street craps is craps with everything stripped away except the dice: just pass or don't pass at even money, using the classic rules - 7 or 11 wins the come-out, 2, 3 or 12 loses, then point before 7. No table, no layout, no props. Pass wins about 49.3% of decisions.